SYNQ exposes a handful of slash commands for inspecting framework state, toggling debug categories, and profiling overhead. Run them in the standard chat box.
Toggle general debug output on or off.
/synq debug
Enable every debug category at once.
/synq debug all
Surface performance hints — slow callbacks, expensive scans, and other tick-rate offenders.
/synq debug perf
Show low-priority unexpected events that are non-fatal but worth knowing about.
/synq debug harmless
List every available debug category and its current state.
/synq debug help
Toggle the built-in idTip — shows spell IDs in tooltips while building your spellbook. Also documented in Prerequisites.
/synq debug idtip
Toggle the overhead profiler. Reports timing buckets in 1-second ticks — useful for finding which callbacks or spells are eating the most CPU.
/synq profile
Open the debug UI panel — a moveable window for inspecting state, callbacks, and live values without leaving the game.
/pui
Next: Browse the Draw API for rendering shapes and visuals in the game world.